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Dictionary Japanese Pop Culture Words ゲーム
ゲーム
ゲーム
GEEMU
JLPT N3 noun Japanese Pop Culture Words

ゲーム

ゲーム

geemu

=  game (video game, board game, sport game)

N3Noun

Quick Reference

🔤 Reading ゲーム (geemu)
📊 JLPT Level N3
🔖 Part of Speech Noun
💬 Meaning game (video game, board game, sport game)

Meaning & Definition

Borrowed from the English word “game,” geemu carries a cultural weight far beyond its origins — Japan is the birthplace of Nintendo, Sony PlayStation, and Sega, making geemu not just a loanword but a badge of national pride in the global entertainment industry.

Geemu (ゲーム) covers a broad range of “game” meanings in Japanese, but its most common usage today refers specifically to video games. When someone says geemu wo suru, they almost always mean playing a digital game — on a console, PC, or smartphone. Board games are typically called bōdo geemu (ボードゲーム), and card games are kādo geemu (カードゲーム). In sports contexts, a single match or contest can be called a geemu as well, though shiai (試合) is more standard in formal settings. The compound terebi geemu (テレビゲーム, literally “TV game”) was the dominant term for console video games from the 1980s through the early 2000s and is still understood by older generations, while younger speakers simply say geemu. Mobile gaming has added sumaho geemu (スマホゲーム) and the ultra-casual gēmu apuri (ゲームアプリ) to everyday vocabulary.

How to Use It

Japanese learners often confuse geemu, gēmu, and related terms. Note that geemu and gēmu are the same word — romanization systems vary. More importantly, distinguish geemu from shiai (試合): use shiai for formal athletic competitions (a tennis match, a soccer game), and geemu for video games or casual/board game contexts. Taimu (タイム) means “time” or a time-out, not a game. Key related words to learn together: geemā (ゲーマー, gamer), geemu sentā (ゲームセンター, arcade), geemu sofuto (ゲームソフト, game software/cartridge), geemu ki (ゲーム機, gaming console), and geemu jikku (ゲーム実況, let’s-play livestream). The phrase geemu ga tsuyoi (ゲームが強い, “strong at games”) is a natural compliment in gaming communities.

Example Sentences

Everyday use

昨日、友達の家でテレビゲームをして夜中まで遊んだ。

Kinō, tomodachi no ie de terebi geemu wo shite yonaka made asonda.

Yesterday, I played video games at my friend’s place and stayed up until midnight.

Casual / Social Media

最近ハマってるゲームの実況動画をYouTubeにあげたら、思ったより再生数が伸びた。

Saikin hamatteru geemu no jikkyō dōga wo YouTube ni agetara, omotta yori saiseiSū ga nobita.

I uploaded a let’s-play video of the game I’ve been into lately, and it got way more views than I expected.

Formal / Cultural context

そのゲーム開発者は、日本のゲーム産業が世界に与えた影響について語った。

Sono geemu kaihatsusha wa, Nihon no geemu sangyō ga sekai ni ataeta eikyō ni tsuite katatta.

The game developer spoke about the impact Japan’s gaming industry has had on the world.

Cultural Context

Japan’s relationship with geemu is inseparable from its role as the industry’s founding nation. When the global video game market nearly collapsed in the early 1980s after the North American video game crash of 1983, it was Nintendo’s Famicom — released in Japan in 1983 and exported as the NES in 1985 — that revived it. Companies like Nintendo, Sega, and Sony didn’t just make popular games; they defined what a video game console could be. Iconic franchises such as Mario, The Legend of Zelda, Final Fantasy, and Dragon Quest were all born in Japan, and their worldwide success turned geemu into a cultural export as significant as anime or manga. This legacy means that in Japan, geemu is treated with a seriousness and craft-consciousness — monozukuri (ものづくり, the art of making things) — that distinguishes Japanese game design philosophy from that of other countries.

Equally distinctive is Japan’s geemu sentā (ゲームセンター) culture — the arcade scene that evolved far beyond what most of the world knows. While arcades declined globally through the 1990s, Japan’s geemu sentā thrived by cultivating uniquely Japanese genres: oto geemu (音ゲー, rhythm games) like Dance Dance Revolution and Taiko no Tatsujin drew dedicated players who practiced for hours to master song charts. UFO kyatchā (UFOキャッチャー, crane games) became a social pastime and date-night staple. Fighting game communities gathered at arcades to compete at the highest levels of games like Street Fighter and Tekken. Even today, geemu sentā in cities like Tokyo and Osaka operate multiple floors packed with these experiences, offering a live, communal dimension to geemu culture that home consoles and smartphones have not fully replaced.

📚 Learn More

📖 JLPT N3 Vocabulary List📖 Japanese for Beginners